![]() The queen does not nominally belong to either faction, though her policies support the aggressive group almost every time. One feels that it is their duty to cleanse the world of other types of beholders the other feels that the other beholders are unimportant insofar as they do not jeopardize their own survival. These beholders, while physically similar, are split into two ideological factions. For some reason, the messenger says, the creatures seem reluctant to press their attacks, even though they are more than a match for the guard. The PCs have been called in to save the village from huge, bug-eyed monsters that have been attacking over the last week. Unfortunately, the spot she chose coincided with a human village… He bides his time by sowing dissent among the beholders, hoping to weaken them.Īfter a long period of (relative) peace promoted by the umber hulks guarding the beholders, the queen decided to expand her holdings. He is no fool, though, and knows the umber hulks are no match for the beholders in an open fight. Chief among these is Sucat-raps, an unusually clever umber hulk who plans to one day lead his people in revolt against the queen of the beholders. Some of the umber hulks, though, secretly hope to be free of their oppressors. The beholders are charmed daily by the beholders the umber hulks regard the beholders as friends and protectors. The stone extended far enough that an umber hulk would have to fall down a hundred-foot pit before coming to the ledge over the queen’s chamber. The queen, cautious as ever, ensured that her personal chambers were surrounded by rock too solid for the umber hulks to burrow through – these new creatures were more able to resist the charming effects of the beholders. What’s more, their burrowing ability made them perfect in the underground structure of the beholders. The beasts were 24 feet high and weighed 10 tons each. To counter the assaults without losing her precious charmed beholder soldiers, she began an aggressive breeding program among the lesser creatures of the area.Īfter many human generations, a suitable replacement had been made – a giant variety of umber hulks. After repelling a number of invasions from other beholders (“abominations”, the queen would call them their large central eyes and smooth hides were repulsive), the queen found she was losing too many soldiers to the raids. ![]() The beholder queen constructed an underground lair, a typical vertical-based fortress perfect for defense by eye rays. I apologize profusely for the bad joke, but I was lacking in creativity in naming the NPC. ![]() ![]() I decided that the stats were enough to put it in Rogue's, though. There's no meaningful gameplay to be found at the lower end of the scale, it'd just mean you'll be dancing, quicktime-camping and reloading from permadeath spells a lot more, and that actually cheapens the experience.Originally, this was just a collection fo stats I wrote to inspire a quick adventure after I finished writing down the adventure I came up with, I realized that this might be a better fit for the "Plots" forum. But you roll a Paladin, those guys are already pretty good out of the box, having their important stats topped up. Fighters (weak, also high variance) on the other hand want percentile STR for attack, CON for health and DEX for defense, and it isn't bloody likely you'll roll all three until the heat death of the universe, all to play a shitty generic class without special abilities. Wizards (starts weak, gets stronger, high variance) cast from INT if you're playing "fair", rolling and rerolling, you just wait until you get INT 18. And the game isn't flexible to allow you to make up for failing with clever tactics or whatever (unless blobber dancing qualifies as tactics) if advancement hits a wall because your stats are too low, then that's it.Īdditionally, some stats just don't matter for a class. It's supposed to present a fair challenge, and that's just not possible if your fighters have smallpox and your wizards have alzheimers. Now the thing is, the game isn't built to allow for a lot of variance. At least you get to play the whole party. The CRPG design is you pick a class for each character, and the game rolls stats for you, raising lacking stats for your chosen class to the mandatory minimum of said class so you get a powerful class AND powerful stats to match or a less powerful class and experience significantly more variance. The harder it was to qualify for the class, the better the class was, thus compounding the problem of unbalanced characters. On average, it was supposed to produce a kinda playable party. The original design of the iteration of D&D it's based on was every player rolls stats, then sees what class they qualify for.
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